A new game runs around 70 euros. You finish it in fifteen hours or so, it goes on the shelf, and it never moves again. Meanwhile, someone three kilometres away has the exact opposite problem: the game you're after, already finished, gathering dust at their place.

Trading video games with other players answers that better than reselling does: nobody spends money, and each of you walks away with a title you actually wanted. What's left is knowing what you're allowed to trade, where to find the right person, and how to avoid a few classic pitfalls.

What you can trade, and what you can't

The distinction fits in one sentence: a physical game belongs to you, a digital game doesn't.

When you buy a cartridge or a disc, you become the owner of that copy. The exhaustion of rights principle in European copyright law — and the first sale doctrine in the United States — lets the publisher control the first sale, not the ones that follow. So you're free to resell, lend, give away or trade your physical copy.

With digital, you're not buying a game but a licence to use it, personal and non-transferable in the vast majority of terms of service. Trading an account, sharing credentials or reselling an already-activated key breaches those terms and exposes you to having the account closed. Unactivated keys sit in a greyer area, but the grey market for resold keys is also where fraudulently obtained keys circulate, only to be revoked without warning weeks later.

In practice: trade what you can put on a table.

Where to trade, and what each option really costs

Option What you get The catch
Store trade-in Instant, no negotiation, with a warranty Trade-in value sits far below the market price
General classified ads Lots of people, close to home Built for selling, not trading: every swap has to be negotiated by hand
Facebook groups and forums A community of enthusiasts, frequent trades Your post scrolls away within hours, and nothing vouches for the person on the other end
Dedicated apps Search by game, platform and distance; trading is the default behaviour Depends on how many users are active around you

One thing most people discover along the way: the real obstacle isn't finding someone who wants your game, it's finding someone who wants your game and owns the one you're after. That double condition eliminates 90% of contacts. Which is why a tool that filters in both directions beats a feed of ads you read manually.

Valuing a game without getting stung

A fair trade assumes both sides agree on what each title is worth. Three reference points are enough.

The second-hand market price, not the retail price

Look at what the game actually sells for used, checking completed listings rather than active ones. An ad sitting at 45 euros for six months proves nothing; a sale closed at 22 euros does.

Condition, which matters more than people think

Case present, cover art uncreased, disc free of deep scratches, original manual included: on a recent game the gap is small, on retro it can double the value. A loose cartridge and a complete-in-box copy aren't in the same category.

Actual scarcity

A limited print run, a collector's edition or a title never reprinted is worth more than a blockbuster produced in the millions — even if the latter cost more at launch. A game that sold hugely five years ago goes for a handful of euros today.

Seven rules for a trade that goes well

  • Ask for photos of the actual copy, not the official cover art pulled off the internet. A photo taken at the person's home, with the disc visible, settles the condition question.
  • Check region compatibility. Handhelds and retro consoles are often region-locked, and a Japanese game won't necessarily run on your European machine.
  • Confirm whether the case and manual are included before agreeing. It's the number one source of disagreement.
  • Favour meeting in person when the distance allows. You each check the other's game on the spot and the whole thing is settled in five minutes.
  • Pick a public, busy location for a first meeting. A shopping centre or a city-centre café, during the day.
  • For postal trades, use tracked shipping. In a trade both parcels go out at once: agree to post on the same day and exchange tracking numbers.
  • Test the game before finalising if you can. A disc that boots beats a disc that looks clean.

The retro case

Older games add two further difficulties.

Counterfeits first. Cartridges from the 8- and 16-bit generations are reproduced on a massive scale, with increasingly convincing labels. The classic tells: an over-saturated or slightly misaligned label, a standard screw where the manufacturer used a proprietary one, an unusual weight, a missing moulded marking on the shell. When in doubt, ask for a photo of the circuit board inside.

Preservation second. The save batteries in old cartridges run down after fifteen to twenty years: the game runs but no longer keeps your progress. It isn't a dealbreaker — they can be replaced — but it should be disclosed and factored into the balance of the trade.

Frequently asked questions

Is it legal to trade video games with other people?

For physical games, yes: you own your copy and you're free to pass it on. For digital games, you hold a personal, non-transferable licence, and trading breaches the platforms' terms of service.

Can you trade a digital game or a key?

Not a game already activated on an account. An unactivated key is legally murkier, but the practical risk is real: fraudulently obtained keys get revoked, sometimes long after activation.

How do I tell whether a retro game is counterfeit?

Compare the label against reference photos, check the screw type and the weight of the cartridge, and ask for a photo of the circuit board. Recent reproductions look good on the outside but are rarely faithful within.

Is it better to trade or to resell?

Reselling gives you cash immediately but you lose a lot on the price, especially with store trade-ins. Trading preserves value: you swap a finished game for one you actually want to play, skipping the depreciation entirely.

How do I find someone who has the game I'm looking for?

General classified sites make you work through lists by hand. A tool that filters by games owned, platform and distance does the matching for you, which changes everything when you need a match in both directions.

Your finished games deserve better than a shelf

On PlayShift, you list the games you want to trade and the ones you're after. The app connects you with players near you whose collection matches.

Download on

This article offers general guidance and does not constitute legal advice.